It's also immensely satisfying to watch at times. The Diablo franchise has always been very simple to grasp, and the third game in the series is no different. At its core, the combat is fluid, the controls are intuitive, for the most part, and its pick-up-and-play spirit remains mostly intact. Blizzard is renowned for the quasi-saying "it'll be done when it's done" and for better or worse, Diablo 3 received its fair share of work from the Blizzard studio department. *Clickclickclickclickclickclickclick* Build those index finger muscles! It's a decent game, in those regards, but there are other factors at play - especially in a $60 purchase, a full three-times the price of the impending Torchlight 2. The fundamental gameplay was unchanged, we were told, left 'wisely untouched,' and aside from some debacle surrounding the game's less-than-gothic style and its shoddy story, Diablo fans worldwide had erupted in fanfare, all basking in the best moments of the Diablo franchise.Īllow me to get this cleared out of the way: Diablo 3 has a good concept and solid mechanics. Everything was exciting: The Witch Doctor was a welcome mutation of the Necromancer, the first of the videos featured epic boss fights, and Michael Gough's return was promised, voicing Deckard Cain as we've come to love him. It left only, as we now know it, Diablo 3, where we saw the first glimpses of the screenshots, videos of the Barbarian cleaving his way through endless hordes of zombies and ghouls that ascended from the cavernous depths below in a then-fine looking 3D-engine.
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